Update 3: After some experiments with rerouting inputs and outputs via ASIO, it turned out that Skype refuses to use any audio devices involved in such tampering. Maybe I could manipulate the sound flow with an audio program? Something about sending the game's output to an unused "line out" device, grabbing it with an app and sending both to me and to an unused "line in", mix in the microphone input, which Skype would then pick up. I have a pretty cheap Soundblaster audio card, which has multiple input and output channels that I'm not using. Update 2: ASIO and multiple sound outputs got me thinkin. Note: I sometimes play some tunes on a midi keyboard in FL studio and I know how well my PC handles a bunch of instruments with the flawless sound at very low latency (<15ms) thanks to ASIO, so my computer is not very slow and that software shouldn't be underperforming so badly. Either I'm not configuring any of it right, or it does require superior processing powers to perform flawlessly. Setting the latency to higher values fixes the noise, but duh, the latency becomes huge (~4 seconds). They all introduce horrible noise due to how much CPU power it needs to perform fast without errors. Update: Today I tried a bunch of third-party apps like Virtual Audio Cable and such.
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